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| is a country with a long history, located in the Vilhon Reach. It is located on what once was the psiocracy of Jhaamdath on the shore of the Sea of Fallen Stars. Chondath is presently a confederation of city-states under the capital of Arrabar, but used to be a powerful nation in times long past.
All of Chondath is ruled by Eles Wianar, the Lord of Arrabar. He resides in the Generon, a large palace located in the capital.
| 0 | 0 | | | a feudal nation of humans living on former elven and dragon territory.
| 0 | 0 | | | lies on the southern shore of the Dragonmere, and at the western extent of the Sea of Fallen Stars.
| 0 | 0 | | | is an independent city-state at the end of the Vilhon Reach which controls a region of mountainous territory to the southwest of Turmish. The city has long had an association with serpents, and is ruled by the Extaminos family, with mixed blood that is not quite human. The matriach of the Extaminos family is Dediana Extaminos who sports a snake's tail and no legs; she rules over the city with a light hand. Her current mate is First Consort Ssibalentanamas, a spirit naga cleric of Sseth, who is also known as First Keeper of the Sacred Eggs, his main task being guarding the yuan-ti brood chambers.
Dediana's heir is Dmetrio Extaminos, who has been connected for a few years with Glisena Foesmasher, eldest daughter of Baron Thuragar of Sespech.[1]. Besides serving as Hlondeth's ambassador to Sespech, Dmetrio secretly leads the Hlondethan cell of the Cult of the Dragon. He uses the cult to undermine his mother's rule and increase his personal power so that he can one day seize control of Hlondeth and the surrounding region. A recent attempt to extend the cell's influence to Surkh failed, thanks to the Cult of Tiamat active in that city. The Hlondethan cell has been far more successful creating urbroodguards.
| 0 | 0 | | | are a collection of rocky islands that dot the Sea of Fallen Stars and are inhabited by pirates. There are fifteen named islands but around sixty in total. The islands that comprise Prespur are not included in the Pirate Isles, despite their proximity.[1] The general makeup of the islands is mountainous terrain with high rocky cliffs. This means that there are not a lot of ports in the Pirate Isles.[2]
As of 1479 DR, due to the continued shrinking of the Sea of Fallen Stars in the century after the Spellplague, most of the Pirate Isles have become a single large island named Pirate Isle.
| 0 | 0 | | | is a young country of considerable wealth and prosperity governed by its merchants. It is located on the north-western coast of the Sea of Fallen Stars, which puts it in the way of many trade routes.[1] Sembia is not particularly war-like, preferring to keep to themselves and their money, but they have gone to war with the Dalelands and Elves in Cormanthor before, allied with Hillsfar and Zhentil Keep. In the middle of the war however, they switched sides and fought with the elves against human and infernal armies alike. Miklos Selkirk was responsible for this shift.[citation needed] A person from Sembia is known as a Sembite or a Semmite. Sembite is used more commonly in the north of Sembia and the Dragonreach, whereas Semmite is used more commonly in the south.[2]
Selgaunt, a large city on the coast of Sembia, is governed by merchant lords called the Old Chauncel, comprising of prosperous households such as the Uskevren, Foxmantle, and others.
| 0 | 0 | | | is a country that is located in the southwest region of the Vilhon Reach. The nation is ruled by baron Aldorn "Foesmasher" Thuragar, who furthers their independence after once being ruled by Chondath.
| 0 | 0 | | | is a republic with the capital of Alaghôn, and is located in the north of the Vilhon Reach. The approximately 1,700,000 inhabitants are mainly humans, but dwarves are common as well, along side minorities of halflings, elves, gnomes, half-elves and half-orcs.
Turmish is known throughout the Sea of Fallen Stars as the "heartland of the Reach" due to its peaceful nature and concentration on commerce over warfare. Its capital, Alaghôn, serves as the most popular port-of-call along the southern fringes of the Inner Sea.
| 0 | 0 | | | is a portion of the Vilhon Reach, named after the visual effect of sunlight hitting the plains. The plains themselves are unheld by any cohesive force, instead being composed of human-filled city-states, wemic and centaur tribes, and a powerful druidic organization called the Emerald Enclave
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